Good Quote

You can discover more about a person in an hour of play than in a year of conversation.

-Plato

Raph’s Website » My Vision Doc outline

This is pure gold; this guy is hella oldschool and has seen a lot, seen it all, seen everything. Him giving this up to the world is amazing because you know it works and it’s what people are interested in. Thanks for the jump start! :3

Here is the full outline of what I have developed over the years as my preferred Vision Doc format. Usually I do a one-sheet before this, which could literally be the first two pages of this. It’s mostly tailored towards largish projects, but could apply to smaller ones as well.

The purpose of this sort of doc is to make sure you have a core reference for “what you’re making” that you can hand to both internal and external folks. Losing sight of what you’re trying to make is a common pitfall on larger projects, and can be disastrous.

Skate Tokyo! & Post Mortem

My latest Master-Pizza is done. This one is a sponsored game for Oakley, branding their new-hotness glasses

Liquid Generation: Skate Tokyo!
Skate Tokyo

Currently there’s a bug with the way it’s embedded into the page: Fun fact. Don’t use wmode=”transparent” when embedding your flash into your pages, because it disallows keyboard input into Flash for some strange and stupid reasons. You’ll have to play it on a browser other then IE until it’s fixed. (meaning the tag gets removed from our embed objecty thingy)

I am a bit bummed as to how it turned out. Time restrictions prevented some more extensive AI from being created; for example, the Godzillas in level 3 just swipe randomly, had I had more time I would have been able to program a more intelligent and aware behavior.

A lot of the stuff that I learned and will take with me from this game is just the value of communication from start to finish with everyone around you, and how important it is.

I also greatly refined my ‘base game engine’ thing that I tend to use similar aspects of; things like my keyboard managing class, the sound player, etc. This is all well and good, but now I have to convert it all to AS3. Not hard, just tedious.

I think it’s brutally important now to establish your game-flow first and foremost, even before you think about what kind of game you want to work on, or start experimenting. By game-flow I mean the literal menus and ‘phases’ of a game; instructions, play, round start, gameplay time, and then a button that ‘wins the round’ and a button that ‘loses’, then a win the round screen, win the game screen, and a lose the game screen. Make the logic work. Then when this is all done, you can save this and use it as a kind of default backbone. This goes very much against my natural inclination to just start to fiddle with some of the core game elements, but I’ve found from years of experience that I at least personally have a hard time then incorporating that lump-of-clay experiment or example into an actual workable game, and just spending a few minutes beforehand setting up the structure helps make up for hours and hours of debugging.

3 Ways to Immediately Increase Search Engine Traffic

3 Ways to Immediately Increase Search Engine Traffic | Performancing.com

3 Ways to Immediately Increase Search Engine Traffic. What more do you need me to say about it? JESUS SERIOUSLY PEOPLE. CUT THE SHIT. I should do a week of angry blogging.

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There is now an art to writing catchy Blog headlines.

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Writing Headlines for Regular Readers, Search Engines, and Social Media